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We also recommend checking the Support Knowledge Base for troubleshooting install and licensing issues. Find windows 10 slow laptop download and licensing information autodesk maya 2017 basics guide pdf download free download previous versions of Maya in the Archive. Archive A collection of documentation resources from prior releases. Maya introduced a new evaluation model that improves the use of computer resources by distributing computation over all available cores, and taking advantage of GPU compute power.

Consult the whitepaper for more information. Skip to main content. Knowledge Network Support and learning Maya Learn. Support and learning. To translate this article, select a language. English Original X. View Original X. Improving Performance with Parallel Evaluation Maya introduced a new evaluation model that improves the use of computer resources by distributing computation over all available cores, and taking advantage of GPU compute power.

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Autodesk Maya BASICS GUIDE – PDF Free Download


Autodesk Maya Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more.

Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you’ll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

This text was created specifically for users with no prior 3D modeling or animation experience. Any values that are changed will maintain their setting the next time the command is used. You can reset an options dialog box to its default values using the Edit, Reset Settings menu command in the dialog box menu. Clicking on this line makes the menu a tear-off menu and displays it as a separate panel, like the one shown in Figure , that you can move about by dragging on its title bar.

Tear-off menus are convenient because they make the menu commands accessible with one click, but you need the space to leave the tear-off menu open without covering something else. Note In an effort to make the tear-off menu smaller, the keyboard hotkeys aren t displayed on a tear-off menu. Tools, when selected, are active until another tool is selected, but actions are only executed once.

The last tool used is displayed at the bottom of the Toolbox for easy re-selection. Double-clicking a tool s button will open the Tool Settings dialog box, as shown for the Move tool in Figure Tool settings are also persistent and can be reset using the Reset Tool button at the top of the Tool Settings interface.

Click on the Create menu, and then select the Polygon Primitives submenu and click on the Options icon to the right of the Sphere menu to open the Polygon Sphere Options dialog box.

In the Polygon Sphere Options dialog box, click the Apply button. A single sphere objects will appear at the origin in the Workspace. Click the Close button to exit the dialog box.

Click on the Create menu, and then select the Polygon Primitives submenu and click on the Cone menu command. A cone object is added to the scene overlapping the sphere. Press the 5 key to see the objects as shaded objects, then press the F key to frame the objects. These buttons are constant and cannot be changed, but you can hide them. The buttons are divided into groups that are separated by a dividing bar.

Most of these button groups are presented and discussed in the lesson that corresponds to their features.

Pop-up Help is available for all buttons in the entire interface. This new cursor displays a small menu icon under the cursor arrow, like the one shown in Figure When this icon appears, you can right-click to access an additional menu of options.

The cursor also changes when certain tools are used. Click again to make the buttons reappear. Figure shows several collapsed and expanded button sets. FIGURE Expanded and collapsed button sets Opening and Saving a Scene To the right of the Menu Set selection list is a set of buttons that you can use to create a new scene, open an existing scene, or save the current scene. Both the Open and Save buttons will open a file dialog box, as shown in Figure , in which you can select the directory and file name.

When saved, the file name will appear on the title bar. These Sidebar buttons are used to show and hide dialog boxes and sidebar panels that appear to the right of the view panel. There are also buttons for accessing the Modeling Toolkit and the Character Controls. The Attribute Editor lists all the attributes for the selected object, the Tool Settings will list all the configurable settings for the selected tool and the Channel Box is a subset of attributes that can be animated, known as being keyable.

Note In the Interface panel of the Preferences dialog box, you can select to have each of the editors open as a separate window instead of the main window. If you drag the element back on top of the interface, a blue line will appear where it will be dropped back into the interface. You can also close or hide a floating element by clicking on the upper right corner of the element. Use the Windows, UI Elements menu command to make any hidden interface elements visible again.

Move the mouse over the Status Line buttons at the left end until the Pop-up Help reads Open a scene. Click on this button. A file dialog box appears, similar to the one shown in Figure Locate the directory where the Skateboard.

Click on the Skateboard. The saved file is then loaded into Maya, as shown in Figure Note Before Maya opens a file, it gives you a chance to save the current file. Click on the Create menu, and then select the Polygon Primitives submenu and click on the Sphere menu to add a sphere to the skateboard scene. Move the mouse over the Status Line buttons at the left end until the Pop-up Help reads Save the current scene.

This file is automatically saved replacing the existing file. When saved, the file name appears in the title bar.

Note You can save the scenes with a new file name using the File, Save As menu command. Click and drag on the dotted double line on the left end of the Status Line and move it away from the interface.

The Status Line becomes a floating control. Click and drag the dashed double lines for the Shelf, and the Toolbox to make each of these interface elements floating controls.

Click and drag on the dashed double lines for the controls at the bottom of the interface to make them floating also. Then close all the floating controls. All the standard interface elements reappear. It includes several tabbed panels of buttons. To select a different set of buttons, just click on one of the tabs and the buttons in its set will appear.

Figure shows the buttons for the Polygons tab. The top one looks like a mini-tab and you can use it to select a Shelf tab from a menu. The bottom menu icon is a star. You can use it to hide all of the Shelf tabs, open the Shelf Editor, create and delete shelves, load a custom shelf, and save all shelves. You can save some interface space by hiding the Shelf tabs. To do this, select Shelf Tabs menu command from the Shelf menu to toggle the option off.

Creating and Deleting Shelves The Shelf menu can also be used to create and delete shelves. The New Shelf menu command will open a simple dialog box, as shown in Figure , in which you can name the new shelf. The new empty shelf will then appear at the right end of the tabs. Selecting the Delete Shelf menu command will delete the currently selected shelf.

FIGURE Create New Shelf dialog box Adding Icons and Menu Commands to a Shelf You can add buttons from any shelf to another shelf by selecting the button and dragging it with the middle mouse button onto the tab of the shelf that you wish to add it to. You can delete a shelf icon by selecting it and choosing the Delete Shelf menu from the Shelf menu. Note Maya uses all three mouse buttons. If you are using a twobutton mouse with a scroll wheel, the scroll wheel acts as the middle mouse button.

For a Macintosh one-button mouse, the command key and the mouse button act as the middle mouse button and the Option key and the mouse button act as the right mouse button. Just pick the shelf you want to hold the custom layout and then choose Panel Editor from the Panels menu, located at the top of the viewport.

In the Layouts tab, shown in Figure , select the custom layout that you want to add to the current shelf and click the Add To Shelf button. You can drag scripts from the Script Editor with the middle mouse button and drop them into a shelf. Using this editor, shown in Figure , you can reorder and rename the tabs and shelves, edit the icons within each shelf, and change the settings for the shelves. Click on the Shelf menu and select New Shelf. The Create New Shelf dialog box appears.

Type the name MyShelf for the new shelf and click OK. A new tab with the typed name appears at the right end of the Shelf. Select the MyShelf tab to make it active. A sphere icon is added to the new shelf. Repeat Step 2 with other primitive objects found in the Create menu. Each of the selected menu commands appears on the new shelf, as shown in Figure Select the Panels, Panel Editor panel menu command.

Select the Layout tab and choose the Four View option. Then, click the Add to Shelf button and then the Close button. When the Four View option is selected, the view window changes to show four separate views.

After clicking the Add to Shelf button, a new icon appears in the current shelf. Locate the Move tool in the Toolbox and drag the icon with the middle mouse button to the new shelf.

Dragging an icon with the middle mouse button adds the icon to the current shelf. Figure shows the new shelf. Select Save All Shelves from the Shelf menu. Each attribute has a value associated with it. These values are often numbers, but they can be a state like on or off, or a color.

You can change these values by selecting the channel s value, entering a different value, and pressing the Enter key. When selected, the attribute title will be highlighted. Using Channel Sliders You can interactively change attribute values by selecting an attribute in the Channel Box and then dragging with the middle mouse button in the view panel. Locking Attributes Locked attributes cannot be changed. You can lock an attribute by selecting it and choosing the Lock Selected menu command from the Channels menu.

Locked attributes will have a gray rectangle to the left of the channel value, as shown in Figure Unlock any locked attributes using the Channels, Unlock Selected menu command. You can give each layer a name, display type, playback option and color. Delete layers using the Layers menu. Deleting a layer does not delete its objects.

At the top of the Layer Editor are options for creating Display and Animation layers. You can also use the Layers menu to select all objects in a layer and to remove objects from a layer. Objects assume the layer color when unselected. This column sets the visibility for the layer objects and is a simple toggle button that you can turn on or off.

The letter V appears when the layer objects are visible and the column is empty when the layer objects are hidden. The second column toggles the playback of the layer objects on or off. The letter, ‘P’ appears when playback is enabled.

The letter T appears in this column when the layer is a template. Template layers cannot be selected or moved while they are templates. References are proxy objects that stand in for complex objects.

The fourth column is the layer color. Double-clicking on this column or on the layer name opens the Edit Layer dialog box, shown in Figure , where you can select a new color, change the layer s attributes, or change the layer s name. Select File, Open Scene.

Locate and open the Translated Rocket. This file includes a simple rocket centered about the grid origin. All attributes for the rocket object are displayed in the Channel Box. Autodesk Maya is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc.

This integrated node-based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier. Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner.

It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace.

This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials. Where applicable, you can see country-specific product information, offers, and pricing. Work faster and more efficiently by using the Autodesk Maya Keyboard Shortcuts below.

Below, you’ll find the Maya one-key shortcuts. Click on the image for a larger view. The following commands change based on specific editor pane you are actively using. Download a free day trial and try it out. Purchase options include flexible subscription terms to fit your needs. Autodesk is a leader in 3D design, engineering and entertainment software. All rights reserved.

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