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The 25 best FPS games you can play right now ; Valorant. Valorant. (Image credit: Riot Games) · Riot Games Platform(s): PC ; Back 4 Blood. Boomerang X · Far Cry 4 · F.E.A.R. · Left 4 Dead 2 · Wolfenstein: The New Order · Bioshock 2 · Stalker: Shadow Of.


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The list will contain popular titles, as well as, some lesser-known ones and I do hope you will find a game that you may not have heard of below.

Come read about the best PC games you can play on integrated graphics. The first game was pretty jaw-dropping for its time along with other titles such as Mercenaries , Red Faction 2 , and Destroy all Humans.

These games share the same atmosphere of destroying and causing havoc wherever the character goes. However, the second Just Cause title upped the level of destruction, granting you way more freedom, deadly arsenals, incredible destruction physics, and more.

The game will definitely run on a low-end computer without a dedicated graphics card. Owlboy is a side-scrolling platformer that was in the making for almost a decade.

After a long waiting, the game was finally released in to critical acclaim. Reviewers, as well as gamers, praised the meticulously crafted cel-shaded art style, soothing soundtracks, and memorable characters.

In Owlboy , you take on the role of cute little owl-like known as Otus whose village has been raided by a band of pirates. Otus suffers from low-self esteem due to the harsh environment he has been born into, and especially his master always scolding him. Throughout his journey, Otus will meet with several friends that will be of great help to him. But I feel that Splinter Cell was mostly competing with Metal Gear Solid seeing how these two share the same experience. But as you keep playing, you learn, adapt and improvise.

In the first game, Prince is stuck with the sands creatures, but in the second game, an entire island filled with creatures is stuck with him. Warrior Within is the second entry in the original trilogy that debuted back in The sequel brings plenty of improvements, ranging from a revamped combat system to enhanced visuals, epic soundtracks, and more. You take on the role of Prince as he ventures into the Island of time to change his fate. After releasing the sands in the first game, he is now haunted by a dark creature known as the Dahaka.

The prince is helpless against such a thing, and the only way to survive is to flee. Mystery after another will unfold and things will keep getting worse until he finds what he seeks and escapes the island.

The Prince of Persia trilogy is a classic that nobody should miss, and it works on a potato computer as well. The day my eyes saw the release of Guacamelee , I immediately began to see the similarities. Guacamelee is a blend of Metroidvania and brawler, drawing several inspirations mostly from traditional Mexican culture and folklore.

You take on the control of Juan who has been mysteriously bestowed with the power of the Luchador mask which granted him mystical powers. Although, you can always try. The team opted to start fresh with a new IP, and that particular was Prototype. The game puts you in the role of Alex Mercer after being infected by an unknown virus that granted him superpowerful abilities. Such as running on buildings, throwing cars, transforming into deadly weapons, jumping higher than Hulk could ever imagine, and consuming people.

At the time, Prototype was a groundbreaking title that nobody saw it coming. But fans of open-world games were waiting for an open-world game where they could destroy stuff and feel powerful. There exists a sequel to Prototype , but unfortunately, the story is not yet finished and it may never be since Activision shut down Radical Entertainment forever. Still, we can only hope that we may get a third game in the near future.

His games aim to give the player the freedom to explore anything he could reach. This brave journalist is well-equipped with a powerful stick, her camera, and companions to back her up. The best thing about the game is taking pictures.

The game will definitely run on your low-end computer without any issues. This is your chance to discover this timeless gem. Yet another great old game by Michel Ancel and Ubisoft that will most definitely run on integrated graphics without any problems. Unlike past games, the third game includes voice acting, implementing sarcastic dialogue here and there while retaining what made Rayman a great game to play.

Rayman is granted new powers that aid him to defeat enemies, access new places, solve platforming sequences and more. You could also give Rayman 2 and Rayman Forever a go since they work on nearly everything these days. Still, Alone in the Dark: The New Nightmare is an entry worthy of experience for those who enjoy survival horror video games.

Venture into the nightmarish journey of Edward Carnby and Aline Cedric as they land on Shadow Island, a mysterious place near the coast of Massachusetts.

You can only pick one character to go through the game with, but the ending is mostly the same for both. Edward and his partner have to investigate the island, unveil secrets and confront abnormal creatures. In GUN , you venture the dangerous old west controlling Colton White as he seeks revenge on Thomas Macgruder for the killing of the guy who raised him when he was little.

Instead of just sticking with the main objectives, the player can take on side quests that reward him with tools, money to upgrade and buy valuable items. There are plenty of indie games that could work on your low-end PC, and Mark of the Ninja is one of them.

The latter is a 2D side-scrolling stealth video game. You take control of a nameless ninja infiltrating bases, assassinating guards, and fulfilling his ninja tasks. The best thing about Mark of the Ninja is the art style and the appealing cutscenes that make it stand from other 2D side-scrollers. Mark of the Ninja is a great stealth video game. A game made by the bro force for the bros.

From one corner, the pixel art graphics may not end up drawing players in immediately, but boy, the gameplay is the thing that will definitely do that.

Broforce is hilariously fun, giving you the complete freedom to obliterate anything that comes your way.

You can also call your friend and have a blast together. The game mostly consists of a series of puzzles that the player must solve in order to progress further.

The process of solving them is pretty unique in Portal as the player must teleport himself or the objects using a tool known as Aperture Science Handheld Portal Device. This particular device is capable of creating inter-spatial portals between two flat planes which he can use to teleport inanimate objects or even teleport himself. You have to experience the game to understand. Terraria is a sandbox adventure game where you get to explore the world, build and collect things, and chill with friends online.

The game has sold over 35 million copies and has received generally positive reviews from gamers and critics alike. Despite all these years, Terraria still holds up both technically and visually.

The game is brought to you by Monolith Productions, whose notable for superb games such as Blood, F. NOFL2 is also a great forgotten game these days. Her story sees you confronting the international criminal organization H. This time, she must thwart plans for the super-secret Soviet project. If it succeeds, that could bring the possibility of a third world war. Since the game is no longer sold in official stores, you can always download the game from the fan-made website that includes everything related to NOLF.

Similar to Rayman 3 , Psychonauts is a 3D platformer that casts you in the mind of a young boy gifted with psychic abilities named Razputin. Razputin delves deep into the minds of people as he helps them to overcome their anxiety and fear throughout the game.

Inside the minds of these people, Razputin encounters unusual creatures and sceneries that no ordinary many can tackle. By helping others overcome their fears, Razputin acquires their help in order to progress further into the story.

Its catchy atmosphere, memorable characters, and meticulously crafted environment are things that will be saved into your memories until your death. Brought to you by the same people who made the Hitman franchise, Freedom Fighters was a groundbreaking title for its time.

Unlike other third-person shooters for that era, Freedom Fighters went with a different approach. The latter blends shooting with a tactical command system similar to Brothers in Arms: Road to Hill 30 where you order soldiers to either advance, defend, follow, or go on a full strike. The story takes place in an alternate timeline where the Soviet Union has won world war 2 and took over New York City. The Americans have shown resistance to such dominance and are fighting relentlessly for their freedom.

Take up your arms, unite and fight together against the invaders. Previously, I talked about Burnout Paradise and the destruction physics along with the appealing graphics. Flatout 2 was released in and developed by Bugbear Entertainment. Notice how the company specializes in the making of racing games only? Perhaps that could be the reason why THQ Nordic acquired the company. And who knows, we may see a revival of the franchise, soon.

In FlatOut 2, your mission is to race and destroy anyone that comes near you. You earn points with each wrecked car you destroy, and as you progress further, you get the choose from a variety of cars.

SWAT 4 is a first-person tactical shooter developed by the guys behind the Bioshock franchise, and the renowned System Shock 2. Unlike typical first-person shooters where the player rushes into the scene blindly, in SWAT 4, you have to think twice before taking a step into a building. They know how to ambush you the moment you open a door.

They know it all. You have to train yourself to be patient, command your troops with commands in order to capture the criminals or terrorists. Meaning, taking cover and avoiding getting fired on is crucial to accomplish the mission.

In Huntdown, you take on the role of a hunter who has to hunt his target and accomplish his duties. At first, the game is pretty easy, but as you progress, some bosses know to wipe the floor with you. The solution to overcome them is to get better. The action in Huntdown is over the top. The music is fantastic and engaging. The difficulty spike is quite noticeable too, but a game without a challenge is bland in my book.

Oh, and the best thing about Huntdown is the sarcastic quotes when blasting through waves of gangsters. Well, Cyber Shadow has got your back. If so, maybe you should steer clear from this one. The story puts you in the shoes of a cyborg ninja as he awakens from his slumber only to find that the world is in shambles. Well, there are some alternatives to try out until you can upgrade to a capable PC.

One of them is the Duke Nukem franchise. The latter is kind of forgotten lately, but not entirely dead as the fanbase is still yearning for a worthy revival suiting such an IP like Duke Nukem. In the Duke Nukem franchise, you take on the role of our humourous blondie wearing glasses as he shoots his way through waves of enemies for a living.

To fully experience Duke Nukem 3D, I recommend getting the eDuck32 Mod that will enable you to play at p, improve controls, and more. The mod is free and is made by the Duke Nukem fans. In case you have already played this one and loved it, you can give those mentioned games above a hit.

Rockstar has been neglecting this fine game for almost a decade now, and despite fans pleading for a remaster, a sequel, or a remake, Rockstar seems to be on the other side of the spectrum. Bully is set in the fictional town of Bullworth and casts you in the role of a reckless student named James Hopkins. He has been involuntarily ended up being enrolled at Bullworth Academy for a year. What it lacks in big moments it makes up for with consistency.

When we think of open world games, especially shooters, we tend to think of wide-open spaces in which you can hare around attacking anything in sight. The maudlin, post-apocalyptic, bombast-free sci-fi shooter S. It’s so much more. It’s a world game. Its environments are more constrained, sometimes infuriatingly so I’m still angry about the barbed wire in the first area and progress is to some degree gated, but they are living and they are convincing.

A world divided into factions and monsters and worse, deadly outdoor spaces and terrifying indoor spaces, dark life in a land of ruin, but a real land, that breathtaking modern-day Mary Celeste that is the abandoned Chernobyl and Pripyat area of the Ukraine. Life left it suddenly, and new life has slowly moved into the ruins. Fearful life, the Stalkers who patrol it alone or in quiet groups, wandering through the thunder and the distant sound of unspeakable horrors.

The sad mutants who scurry and slope through the wasteland, mad and afraid, as much a victim of this place as you are. Small signs of hesitant community, as wanderers gather and play songs around a campfire. You’re on a quest, yes, but you can choose when to engage, who to engage with, where sympathies lie, what your status and purpose in the Zone is.

There are no rules in the Zone, really. It can grant your greatest wish. The wish to be somewhere else, being who you want to be. Far Cry 2 is a semi-open world shooter this time in a dirty and oppressive Africa rather than a paradise island which actively robs you of power, rather than festoons you with it. The dark beauty of this FPS is the extent to which it places you in danger, creating a truly hostile world in which you are hamstrung and hated rather than a playground in which you are mollycoddled and lionised.

It inverts conventional wisdom as part of an astute observation that it is more satisfying and meaningful to succeed in the face of great adversity than it is to grant you more and more toys until you just can’t help but be victorious. It took several more years of power fantasies before I realised that. Far Cry 2 also seeks to embrace the truth of a world of guns: it’s nasty, it’s really about money, people do die, you are not a hero, and no-one’s coming to bail you out.

Well, maybe the pal you met in that last hideout is SUPERHOT is both maximum-adrenaline thrills and highly tactical – transforming the first-person shooter from a game about precision aiming and reflexive movement into one in which every twitch counted.

The world is super-slow-mo until you do anything, which grants you the time to plan the move but leaves you subject to a devious puzzlebox construction in which one action leaves you vulnerable to some other threat. It is sublime, and it is impossibly cool. Particularly in VR, where you are making those movements yourself – the ducking, the punching, the throwing, the shooting. The Matrix fantasy without any of the bilge – just superhot action.

A glorious, glorious reinvention of first-person violence. A brilliant looter-shooter to play with mates, is Borderlands 2. There’s a tonne of zany weapons to wield and plenty of skill-trees to sink points into. On that note, the classes aren’t only a lot of fun to play, but add replayability too. I particularly liked Gaige who summons a big robot who clunks enemies to death.

She comes with the DLC, which I’ll get to in a sec. The writing and humour won’t be for everyone in Borderlands 2, but the story motors along at pace and takes you to some interesting spots. It’s also lifted by Handsome Jack, whose brilliantly voice-acted and infuriating in equal measure.

If only for Tiny Tina’s Dungeons and Dragons themed one. It transports you to this unpredictable fantasy world and has you blasting wizards and skeletons with guns that fire swords.

That Team Fortress 2 is a sequel and a remake of a sober-as-a-nun multiplayer mod seems almost irrelevant now. Valve took years and years to settle upon a model for what has become one of the firmly-entrenched favourites of the PC gaming fraternity, and that they did so allowed it to prove that a multiplayer first-person shooter can be funny, even witty, and that constant experimentation and progression can keep a game alive and evolving long after it should have ground to a halt.

Team Fortress 2 felt like an experiment, and it still feels like an experiment, and that experiment was a success. A move to free-to-play and a hat-centric economy has kept TF2 thriving. The cost of this is that something of the original spirit was perhaps lost in this translation to gimmee, gimmee, gimmee, but we can forgive that.

The tipping point between Call Of Duty as a World War II shooter for quiet PC gamers and what it is today, an increasingly sci-fi shooter for very noisy console gamers. Modern Warfare was one of the first post-Half-Life 2 shooters to be a true blockbuster. With its dramatically shifting locations, timelines and perspectives admittedly much more commonplace today , it successfully destabilised the idea that shooters were about one man running through a bunch of tunnels until he killed the big nasty thing at the end.

With some shock outcomes, it also introduced a new sense of mortality to our usually superhuman shooter protagonists. While later CODs overplayed the role of NPC buddies and embraced a numbing cacophony, Modern Warfare managed to retain a sombre, fearful quality despite all the explosions and whatnot.

It also set the standard for present-day shooter multiplayer, albeit without quite so much focus on unlockable gizmos. You take on the role of hunters with the express aim of assassinating an AI “boss” tucked away somewhere on the map.

Trouble is, there are other squads also attempting to do the same thing. Die and you lose your equipment forever. Survive, and you’ll not only keep your stuff, but get some of the spoils too. That’s the tension for you – every single foray into the dark could spell disaster. The audio design’s also sterling in Hunt: Showdown too, with gunshots that ring out from miles away, and the clang of chains could help you locate an enemy that’s stalking you nearby. Even swapping your weapon or reloading in quiet moments might give away your position.

It’s an FPS that’s unlike anything out right now. So instead of pistols and shotguns, you’ve got staffs that belch blue blobs and swords that sling arcs of mana. It’s also quite crafty with some of the usual FPS suspects that hinder fluidity nowadays. There’s no fall damage and you can breathe underwater without a worry. The focus is entirely on smashing skeletons with your spells, and I like that. Wipe out enough enemies and you can turn on Soul Mode that’ll turn your weapon into a hose of pain.

Enemies aren’t your usual aliens either, but often strange beings from astral planes. And I appreciate that the environments are dark and dingy like other throwback FPSes, but colourful and riddled with secrets. Alright, yes, you’ll need a VR headset for Half Life: Alyx, alongside a powerful enough rig to run it nicely. But, if you’ve got both of these things, then you’re in for a treat.

Graham said in his Half-Life: Alyx review that this is “the Half-Life game you’ve been waiting for, even if it’s not the one you were expecting”. And this is because the game’s been designed with VR in mind.

You’re now able to reach out and touch City 17, and the motion control shooting “feels better than Half-Life’s combat ever has”. And Half-Life: Alyx embraces horror too, with moments where you’re cowering in corners or chucking objects to distract enormous monsters. You’re even able to cover your mouth with your actual hand, and have it replicated in-game. It’s very much been lifted by VR, and not harmed by it. This could have been the best singleplayer FPS of , if it hadn’t been for the new Doom.

Nonetheless, if you want straight-up action thrills with a whole lot of flash, some particularly glorious movement and impressively stressful mech-based boss fights, this is going to make you very happy. And hey, there’s a robust soldiers vs giant robo-suits multiplayer mode in there too, building on what the multiplayer-only Titanfall 1 already established.

That is, assuming you can find opponents. Titanfall 2 suffered from something of a failure to launch, having resolutely lost the marketing wars of late It may stay alive over time thanks to word of mouth, but even if it doesn’t, definitely check it out for that singleplayer campaign. It is, however, on the brief side, so we strongly recommend playing on Hard difficulty – as well as making it last longer, it makes the mech fights particularly feel that much more satisfying once you finally claim a steel scalp.

Halo has some of the weightiest, most wonderful shooting out there. The story’s also not half bad, for those into John and his quest to stop aliens from doing nasty things.

But it’s really the action and the moreish multiplayer that’ll keep you coming back. And come back you shall. No Halo: 5, should I add, although you can pick that up separately if you’d like. Matchmaking is also smooth, so you’ll have no trouble finding other players to tango with if you’re feeling competitive. Few shootybangs feel as fluid as this MMO bullet-hoser.

By the barrel of a big energy rifle, that is. Since Destiny was only for console creepers, PC players will have to catch up on the story for this one. Short version: aliens are bad, shoot them.

There are fewer spongey enemies, and a bit more humour and brightness to proceedings. The story itself is still a bit pants. But this is more about having a gorgeous, free-wheeling target range painted across the solar system than following any grand tale.

You have special powers like the ability to swing a ludicrous sword around, or batter multi-limbed baddies with a big electrostomp. But most players will tell you the fun only starts with the multiplayer raids and dungeons, tough battlehells where teamwork and timing are as important as they are in any classical MMO.

Rainbow Six Siege does what Battlefield games have thus far only pretended to do: provide a multiplayer world which is destructible at a granular level.

Instead of buildings collapsing when scripted levers are pulled, in Siege almost every door, window, wall, ceiling, and floor can have a hole poked in it via gunshot, grenades, battering rams and breaching charges. It feels like technical wizardry and the consequences ripple throughout the entire experience, creating tension from the ability to be attacked from any angle, encouraging teamwork through asymmetric missions which force one team to defend themselves against the other’s attempt to breach their compound, and forcing traditional Rainbow Six tactical awareness without a planning phase by requiring you to hold a perfect mental map of the building around you at all times.

It’s equally impressive for being a team-based multiplayer shooter that feels fresh, offering something different from the Counter-Strikes and Call of Dutys while staying true to the spirit of the Rainbow Six series. A beautiful hellscape of big square pixels against a midnight backdrop, monstrous things looming at you from the darkness, and the dance, the endless dance.

A pure test of everything that first-person shooters ever taught us. Reflex, awareness, movement, practice, true grit and no surrender. It is about your own time and only about your own time, because that is all that matters – everything else that shooters ever added is mere fluff. Of course. So much is in Half-Life 2, from an unprecedented level of architectural design to facial animation which rendered anything else obsolete overnight, to a physics system which transformed shooter environments from scenery into interactive resource, to some of gaming’s most striking baddies in the Striders and a huge step forwards in making AI companions believable and likeable.

It’s also a long, changeable journey through a beautifully, bleakly fleshed-out world, and although of course you are on the hero’s journey, it’s careful to keep you feeling like a bit player in a wider conflict. That this, plus the cliffhanger ending of Episode 2, left so much more to be told leaves PC gaming in a perpetual state of frustration that the series has, publicly at least, ground to a halt. I don’t think all of it is as striking as it once was – particularly, much of the man-shooting feels routine and slightly weightless now – but Half-Life 2 gave us more than any other first-person shooter before, and maybe even since.

Oh my, Apex, what excellent bumslides you have. What solid shootsing you offer. Since its launch Apelegs has added plenty of new characters, new maps, and even a new Arenas mode. It’s a solid murder hike every time you dive into Apex Legends, and there really is nothing that matches its pace in the Battle Royale realm. There’s no elegant way to put this: Valorant is Counter: Strike but with wizards and ninjas.

One team wants to plant a bomb, the other needs to stop this from happening.


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